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SMS/GG Graphics Exporter

Aseprite Tool • Graphics Data Converter • SMS & Game Gear

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Convert Aseprite files into data that can be used to create graphics on the Sega Master System and Sega Game Gear! With a special feature utilizing Aseprite's slice feature, you can now set the priority, sprite palette, and software flag bits on a per-tile basis! Horizontal and vertical tile mirroring is also supported! live out your SMS and GG development dreams and craft beautiful graphics using this Aseprite script!

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SG-1000 Graphics Exporter

Aseprite Tool • Graphics Data Converter • SG-1000/MSX

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Convert Aseprite files into data to be used in SG-1000 and MSX games! This script takes an image designed in Aseprite and, as long as the image obeys the graphical limitations of the SG-1000, it is converted into three .inc files that can be imported into SG-1000 projects for quick graphics implementation!

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Game Boy Tile Converter/Compressor

Aseprite Tool • Graphics Data Converter • Game Boy

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Turn Aseprite files into a run length encoding compressed .inc file using Aseprite's scripting feature. This is a tool we designed specifically for our Game Boy projects, and they wouldn't have been possible without it!

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Super Game Boy Palette Exporter

Aseprite Tool • Palette Data Packets • Super Game Boy

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Convert Aseprite palettes into Super Game Boy data packets for use with creating custom SGB palettes for your Game Boy games. This is another one that streamlines graphic development for Game Boy games, specifically those supporting the Super Game Boy.

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Super Game Boy Attribute Exporter

Aseprite Tool • Attribute Data Packets • Super Game Boy

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Super Game Boy Attributes give compatible games their ability to have more than 4 colors on screen at once. This one pairs great with the Super Game Boy Palette Exporter for creating beautifully colorful scenes on a system that only really supports 2-bit color!

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